Hi, I'm Eva

Programmer at D-Cell Games

https://store.steampowered.com/app/1290490/UNBEATABLE_white_label/

I was a programmer working on Unbeatable from August 2021 to August 2023. I worked on a concert system, save system, implemented UI and developed tools for designers to implement quests in the Unity editor. I also helped maintain the public demo White Label with bug fixes.

I worked with Unity, C# and Plastic SCM.

Keybind menu for Unbeatable: White Label that I helped implement

Beagle framework / FPS

I'm currently developing an FPS game and a C++ game framework called Beagle for quickly starting game projects. It's using SDL for windowing, OpenGL for rendering and GLM for math.

Engine features

You can find more about the development of the FPS or you can view the source code for Beagle.

Untitled FPS game

Various Unity games

I worked on a variety of games on my own, many of them were made in a few days with Unity and C#. You can play them on eslee.itch.io.

Froggy, Take the Wheel

https://eslee.itch.io/froggy-take-the-wheel

Arcade style game inspired by Frogger set in a roundabout. Hop on cars and manhole covers to earn points. The roundabout mesh is generated in C# code at runtime. Made over a weekend for Ludum Dare 47.

Gumball

https://eslee.itch.io/gumball

Puzzle game where you help Gumball avoid falling on the spikes by manipulating the level. I created the code, music and graphics over a weekend for Ludum Dare 46.

Lizzi Crossing

https://eslee.itch.io/lizzi-crossing

Minesweeper meets Nonogram in this randomly generated, logic puzzle game.

Tunnel Wave

https://eslee.itch.io/tunnel-wave

Casual music tunnel surfing game where you collect musical gems and avoid worms that send you back in time.

Lizzi and Lizzi Vs.

An older series of incomplete Unity projects. Lizzi was a tactics game pitched as XCOM meets Snake, it went through multiple iterations before being abandoned. Lizzi Vs. was a local multiplayer action game from 2015.

Lizzi

Lizzi Vs.