Hi, I'm Eva

Experience

My projects

Game engineer at D-Cell Games

I worked with D-Cell on a rhythm-adventure game called Unbeatable as a generalist game engineer from August 2021 to August 2023.

unbeatablegame.com

  • Developed and helped ideate a rhythm game mode—in which players build a setlist of songs and play a concert—while incorporating feedback from directors

  • Created editor tools for use in Unity and narrative scripting features for Yarn Spinner to streamline quest creation for designers

  • Implemented technical components and touched various aspects of the game including rhythm gameplay, save system and keybind menu in C#

  • Maintained the public Steam demo and deployed bug fixes in response to user feedback

Beagle framework

Source code (GitHub)

Beagle is my game framework built with modern C++ and SDL2. Features include an OpenGL 3.3 renderer, custom collision, text rendering and more, along with a simple structure and entry point to start coding games, closer to something like raylib than a game engine. Below are some examples of what I've been making with Beagle and C++. :)

Released games

Willa - 2024

PICO-8, Lua

Play in browser (itch.io)

A 2D platformer created for a month long Stephen King themed game jam in which games had to be made using the lo-fi game engine PICO-8. My goal was to create challenge in a platformer without relying on precise timing and spikes, instead the levels were designed around falling and off-screen jumps. Character, setting and dialogue were inspired by the short story of the same name.

Lizzi Crossing - 2020

Unity, C#

Download for Windows (itch.io)

Puzzle game that combines Minesweeper and nonograms. Originally released as part of the Racial Justice and Equality bundle, the game has been included in several other charity bundles since then and supported with many updates and fixes. It has over 13,000 downloads and 80 positive ratings and reviews.

Froggy, Take the Wheel / Gumball / COÖPPOSITES - 2020

Unity, C#

Play all three in browser (itch.io)

During stay-at-home I participated in a few game jams!

Froggy, Take the Wheel and Gumball were made during Ludum Dare weekends in which I created the code, music and graphics.

COÖPPOSITES was a collaboration with a friend. I was tasked with designing an interconnected puzzle world for two characters with different abilities. I sketched out the entire layout with the puzzles first in an image editor and then implemented it in Unity.

Demon Rabbit Solitaire - 2018

Unity, C#

Play in browser (itch.io)

Memory puzzle game with a randomized element and cards.

Tunnel Wave - 2017

Unity, C#

Download for Windows (itch.io)

Casual music tunnel surfing game where you collect musical gems and avoid worms that send you back in time. The tunnel effect was created with a shader and music was pieced together with stems I created in Reaper.

Lizzi Vs. - 2015

Unity, C#

Download for Windows (itch.io)

Local multiplayer action/party game that was never finished but it is technically playable! I brought this game with me to the first time I went to GDC.

Swan Song - 2014

Unity, C#

Unplayable (archive.org)

Swan Song was a collaboration. I handled the programming and level design and worked with an artist to make a shooter in a week for the 7DFPS game jam.

Miscellaneous games

Lizzi

Unity, C#

Lizzi was once a Zelda-like adventure, or a turn-based tactics game about a family in which the units moved together in a snake formation. These games were abandoned after many restarts and years of development, but I'm proud of some of the work and wanted to showcase my efforts here. :)

UE4 game

Unreal Engine 4, C++

This was a quick learning project to familiarize myself with the world of Unreal Engine, I learned about actors, pawns, controllers, components, flipbooks, materials, UI and navigation meshes.