Experience
Game engineer at D-Cell Games
I was an engineer on the indie rhythm-adventure game Unbeatable from August 2021 to August 2023. I took on a generalist role and worked on rhythm gameplay, tools and UI/UX, and maintained the public Steam game White Label.
Tools: Unity, C#, Yarn Spinner, Rewired, Plastic SCM, Steamworks
Projects
Lizzi Crossing (2020)

Puzzle game that combines Minesweeper and nonograms originally released in 2020 and supported with many updates and fixes. It has over 15,000 downloads and 90 positive ratings and reviews.
Tools: Unity, C#
In 2019 I developed a prototype which explored the idea of the player walking around a Minesweeper board. Players often had to guess where the mines were, which led to the addition of nonogram hints in the next game.
Tools: JavaScript
Personal game framework built with modern C++ and SDL2 that includes a 3D OpenGL 3 renderer, custom collision library, text rendering, sprite animation and more. Features a simple entry point to start game projects in C++.
Tools: Modern C++, SDL2, OpenGL, GLSL, GLM, Git, Visual Studio
Jams and misc.
Willa (2024)

Platformer created for a month long Stephen King themed game jam, limited to using the lo-fi game engine PICO-8. My design goal was to create challenge without relying on precise timing and spikes, instead the levels were designed around falling and off-screen jumps.
Tools: PICO-8, Lua (z8lua)
Froggy, Take the Wheel (October 2020)

Arcade-style game inspired by Frogger. Players avoid or jump on top of cars, which allows the frog to ride around the traffic circle.
Tools: Unity, C#
Gumball (April 2020)

Keep Gumball from falling into spikes by editing the level.
Tools: Unity, C#, Blender, Reaper
COĆPPOSITES (March 2020, with Ava S.)
I was mainly the level designer for this jam game but contributed some art and code to make the puzzle logic work. It's a block pushing puzzler for one or two players on a shared computer. Each character has different abilities and need to work together. This was my first time planning and designing a complex, interconnected puzzle!
itch.io (Browser, Windows, Mac, Linux)
Tools: Unity, C#, Blender
Demon Rabbit Solitaire (December 2018)

Tunnel Wave (2017)
Casual music tunnel surfing game where you collect musical gems and avoid worms that send you back in time. The tunnel effect was created with a shader and music was pieced together with stems I created in Reaper.
Tools: Unity, C#, Reaper
Lizzi Vs. (2015)

Local multiplayer action/party game. It was never finished but it is technically playable.
Tools: Unity, C#, Blender
Swan Song (2014, with Joseph S.)

Swan Song was a collaboration. I handled the programming and level design and worked with an artist to make a shooter in a week for the 7DFPS game jam.
Tools: Unity, C#
Lizzi

Lizzi was once a Zelda-like adventure or a turn-based tactics game about a family in which the units moved together in a snake formation. These games were abandoned after many restarts and years of development, but I'm proud of the work and wanted to showcase my efforts here.
Tools: Unity, C#, HLSL
UE4 game

This was a quick learning project to familiarize myself with writing gameplay and character code using Unreal Engine 4 and its various components.
Tools: Unreal Engine, C++