This past month I focused on enemy units and player death.
Now the battle ends gracefully when all enemy units are defeated, and the enemies have a unit phase similar to the player’s, where each enemy unit in that group can attack or take some other action. Right now all they can do is attack player units next to them.
Player units now die when their hit points reach zero, and the group gets separated. Right now if the middle unit dies, the last unit is split from the family and the parent unit moves and fights alone. The details of this will likely change as I continue working on it!