I worked on a few things since the last update!
On the UI side, I worked on icons that display above the units: an icon that indicates which player unit’s turn it is, and an attack icon that shows what units can be attacked. I also hid grid tiles that weren’t in range during the player’s move phase to remove some of the clutter.
For combat, the player can no longer attack enemies that aren’t in range. I also added camera rotation to the cutscene system, so when the player attacks an enemy unit, the camera will rotate a small amount to make it a little more cinematic!