Eva's Development Blog

Battle cutscenes

Since the last post I’ve been working on being able to attack an enemy unit with a player unit!

I added rudimentary support for cutscenes in combat and set up the fight command to play a cutscene. Now when the player selects an enemy unit to fight, the gameplay pauses and the cutscene system plays a (work-in-progress) visual effect showing the unit was hurt, then the player unit’s turn is ended. Hopefully the battle cutscenes will be more interesting to look at in the future.