Eva's Development Blog

Pixel imperfect

I added enemy units to the combat arena so I can start working on more of the combat. Right now they’re very work-in-progress. I updated the in-combat player movement to prevent the player from moving to tiles with enemies on them.

Also, turns out pixel art doesn’t always look great when it’s oddly scaled. So now when the camera zooms out during combat, the character sprites will have bilinear filtering on (that means they’ll get blurred a bit).

The actual texture is scaled 200% to preserve some of the pixel art feel. It’s never really going to be pixel perfect but I hope this will look good enough to players!