eva's blog

Enchanted dev log 2

Mar 18, 2026

I have three updates!

First, handling auto tiles next to another set of auto tiles. You can see what it looks like on the ground tiles next to the walls.

Second, remembering that you opened a door in that room for when you want to go back. Might end up keeping track of other things like enemy deaths, not sure yet.

Third, implemented the first equipment, a sword. I don't think the player will actually start with it, but it does add a little bit of interest to combat. There's a counter on the sword that tracks the player's steps and when it reaches two, it lights up and making a move lets you lunge at a slime, barrel, etc. if it's two spaces away, letting you get the first hit. I thought about being able to store its use and having the player activate it with a special key press but I like the idea of it being used automatically on the turn, and hopefully it'll lead to either planning moves or spontaneity? Other equipment will probably follow the same thought and be activated with movement and meeting other conditions.

Don't expect updates every week. I was trying to make a deadline to show the game to people this upcoming weekend but I don't think it'll be ready in time.